![]() The poor AI for the private ships and things, like you are describing is why I stopped playing Distant Worlds, until version II 64 bits comes out. If you are going to be stationing warships in that system to defend it, you MIGHT (eventually) want ONE base in that system that has a shipyard to use in repairing damaged warships (maybe they got damaged fighting Pirates or Space Monsters, there are Monsters that attack colonies as well as ships and you may need warships to stop them). In systems with multiple mining colonies and orbital gas mining stations, leave the shipyards out of their designs also. If it has a shipyard, the private economy program automatically will deliver ship building materials to it (shipyards is a generic expression that also incudes the specialized components that build items for them to install in the new ships being built). I have had cases of acquiring an old abandoned space station (base) a LONG way away from my Empire, and if it HAD 1 shipyard my private freighters would start taking very long trips to deliver everything needed to build ships there (and the private economy would order ships to be built there). Leave them out of designs for small and starter orbital stations, i.e. ![]() It is the shipyards that are the problem. It’s hard to know what is happening without more info. If you have three or four colonies, are you mining two or three sources each of Steel, Iridium, Lead and Gold?Īre you mining at least ten luxury resources? I’m not sure how relevant it is sometimes, but does the expansion planner show unfulfilled demand for any resource?ĭo you have a Caslon mine (or Hydrogen for Fusion) in every colonized system?Īre you mining every resource in your home system? I start slowly with spaceports, but by the time I have a 30 colony empire, I have a space port in every colonized system and have no problem with resources. I flood my empire with resources and I never have any shortages unless I’m trying to build or upgrade quickly. I have several thousand hours in the game over the past 8 years and I have never experienced the problem you are describing. It’s hard to know for sure without more info, but it sounds to me like you have a general resource shortage. We should have a private sector % tinkerer option, so it is still automated but has a few modifiers for playstyles. ![]() How can I have colonies with just NORMAL resource movement, or is it impossible? The private sector in this game bothers me greatly, it is a fantastic idea, just atrocious AI. Only once I built another minin station did they all seem to kick into gear and start freighting everywhere. Basically my colonies WILL rebel and have resource shortages due to AI, and nothing to do with my strategy.Īlso anyone noticing a bug on reloads? I recently reloaded my game and the freighters sat there for 3 months not doing anything. I have been loving this game but I have to be honest - the private sector AI is absolutely atrocious, and quite frankly game breaking. So I build a spaceport, Bam, resources flood the colony - happiness goes up, building lags massively in my original homeworld and nearer colonies. If I DON'T put a spaceport at my colonies, the freighters refuse to move a single resource to that colony and they just rebel and fight the government all the time due to unhappiness - even at 0% taxrate. Instead of realising it is my 4th colony so putting 25% of my total onto it, they just go trawling again and again and literally make my homeworld have 300-2000 of most resources and it just stalls completely. DeMeo developed a television series called The Neighborhood, set in 1980s Brooklyn, which follows the story of a mob soldier looking to leave behind his life of crime.So if I put a spaceport onto another colony - my freighters decide to move ALL my resources there for some bizarre reason and causes issues at other colonies. In 2016, he directed his first documentary film, Cruisin 86th St., which focused on the story of his neighborhood in the ‘70s, ‘80s and early ‘90s. DeMeo also had a recurring role in the hit television series The Sopranos, in which he played the character Jason Molinaro. He later went on to write, produce, and star in the films: One Deadly Road, Wannabes, Searching for Bobby D, Once Upon a Time in Brooklyn and Back in the Day. His first acting role was in the 1993 film, A Bronx Tale, directed by Robert De Niro. He also played the role of Sammy Gravano in the 2018 film Gotti. He is known for his acting roles in Analyze That, First Kill and The Sopranos.
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